Our game had to allow for equal parts teamwork and trash talking, sweaty-palmed intensity and lighthearted mass destruction. When we decided to bring Diablo III to console platforms, we wanted our four-player co-op to allow for the same spirit of fun that thrived in arcades. You could hang out and have fun with friends, or you could make new ones while bonding over joysticks. ![]() Arcades were a uniquely social experience. ![]() There you could find the latest and greatest games-and people to play them with. Yes, I’m talking about arcades: magical places filled with vibrant colors, flashing lights, and the never-ending clink-clink-clink of tokens cascading out of a change machine. The excitement and energy of the show reminded me of a time when people actually left the house to play videogames. I just got back from E3, where we had a good showing of the PlayStation 3 version of Diablo III and announced some cool PS3-exclusive items for the game.
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